Render Controls
Ray Tracing
Real-time ray tracing with multiple light bounces for photorealistic reflections and global illumination effects.
Dynamic Lighting
Advanced lighting models with ambient, diffuse, and specular components. Adjustable light sources with real-time shadows.
Material System
Physically-based rendering (PBR) materials with configurable roughness, metallic properties, and reflection coefficients.
Physics Simulation
Real-time physics engine with collision detection, gravity, and momentum. Objects interact naturally in 3D space.
GPU Acceleration
Compute shaders leverage GPU parallel processing for thousands of ray calculations per frame at 60+ FPS.
Interactive Controls
Real-time parameter adjustments with immediate visual feedback. Experiment with lighting, materials, and physics.